MVFGA: Multi-View Face and Gesture Animation with Dynamic Gaussians

1German Research Center for Artificial Intelligence (DFKI), 2RPTU Kaiserslautern-Landau
* Equal contribution

Abstract

Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstruct the full body but fail to preserve fine-grained facial fidelity and hand pose accuracy. As a result, current methods struggle to capture the subtle dynamics of facial expressions and hand gestures that are crucial for natural human communication.

To address these limitations, we propose MVFGA, a multi-view-consistent pipeline for generating realistic upper-body avatars. Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model, enabling fine-grained facial expression capture and accurate hand articulation. We then splat 3D Gaussians onto the obtained mesh, enabling high-quality rendering of dynamic avatars from novel viewpoints.

We also introduce MVFGA-MoCap, a multi-view upper-body motion capture dataset featuring controlled facial expression sequences, diverse hand gestures, and free-form communication. Experiments show that MVFGA generates visually realistic avatars with high-fidelity facial expressions and hand motions, outperforming baselines for upper-body avatar animation.

Pipelines

Avatar Synthesis

Avatar synthesis pipeline
Given multi-view images and upper-body parameters, we pose the template mesh, assign 3D Gaussians to its triangles, rasterize rendered images, and optimize them with RGB reconstruction and adaptive density control.

Results

Comparison

Novel View

Cross-subject Animation

Acknowledgements

This work was partially funded by the Horizon Europe programme under the project IRIS-XR, Grant Agreement No. 101298672.